Sorry for the late update. Wanted to hit a certain check point on my task list before updating!
This week was a week I haven’t had in a while where it was a lot of turning game mechanics into a narrative form. I don’t want it to be obvious that it’s a game mechanic, but it also does kind of needs to be obvious so players understand how it works/what’s going, lol!
First up was getting across how the mechanics work for the MC’s powers during Book Four, and how the choice you make will affect that. I think I managed to show that rather just exposition dump, which makes things a bit easier! Plus it was the perfect opportunity for a angsty love interest moment, and you guys know how much I love slipping those in whenever I can, hehe! ;D
Then it was moving onto an encounter with Li-Sar where things are going to be turning a bit more serious in the romance if you choose it, but I needed to make it obvious that these were important dialogue choices that would affect things.
Li-Sar’s romance is like a more traditional romance game than the vampires—in that I’m tracking points and how much the player is into it for romance moments to trigger.
I’m doing it that way because their romance is so…intense, lol!
There will come an ultimate choice, where you can also just choose to lock in the romance too, though.
So yeah, a bit of a complicated week with trying to figure out coding and narrative and how to make them co-exist. Always a unique task in creating games! :D
Hope you all have a fabulous weekend! We'll be offline as usual, so I'll update you all again next week <3

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